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Often used his back is turned away from the player. Bombs: Jet's back armor drops small bombs.Often used when he's far from the player. Flamethrower: Jet's chest armor shoots flames at a mid-distance.Dive Kick: Jet will slowly move high in the air and descend diagonally with a kick.Flying Punch: Jet will descend at the player's height, and propel himself with a punch that covers most of the screen.Ideally, the Rockets should be dispatched as soon as possible while keeping Jet at bay. In the third game, the biggest challenge is facing him alongside the Rockets, as they can quickly overwhelm the player and attack in sequence. His flying punch can be easily intercept by jumping attacks, while his dive kick can be punished after he finishes the move. He is now accompanied by Rockets, which respawn up to a maximum of ten.įundamentally, Jet is an easy boss to deal with as all his moves are telegraphed, and the player can just move up or down to avoid them.
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He fights much in the same way as before, though this time he can now use a mini flamethrower from his suit's chest compartment and can shoot out small bombs from the back. Now sporting a shaved head, wearing a purple cybernetic suit and using a breathing apparel (implying his encounter with the heroes in the second game left him severely wounded). Jet appears again in as the boss of Stage 6, with a new appearance.
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If the player attempts to grab Jet from behind, they'll be blasted away by the flames of his jetpack. At close range he will attempt pick the player, and if succeeding, will fly up and then slam his victim to the ground, dealing massive damage. From longer ranges, he will fly toward the player with a punch, or come down with a dive kick. He is also accompanied by many minor thugs ( Galsias and Donovans) during the fight. He remains airborne the entire fight, making difficult to combo and pin him down. He has a long and spiked blonde hair, wears a white jumpsuit and is equipped with a jetpack on his back.
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